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Vagrant story opening movie
Vagrant story opening movie








One of each of these combines into a khora, two khoras combine into a khopesh and two khopesh finally combine into a wakizashi. For that, I need for falchions and for shamshirs. The thing is, I think I already had a bastard sword in my possession, so I’m sure I can get another one.Īs for regular swords, as I said, I can go all the way up to a wakizashi. While you can combine a wakizashi, it’s the highest combinable regular sword, so it would take a long time to do so. The next best one, the rune blade can be gotten by combining a wakizashi and a stiletto. The best great sword in the game, holy win, can only be gotten as a drop. With great swords, it looks like the best thing I can get from combining is a bastard sword.

vagrant story opening movie

I uploaded this picture because I thought it’s showing me casting Analyze. I only have the sword and great sword category for now.

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I also did research on how to combine equipment, though not with all of it yet. I listed all of the items in the game, ordered in quality levels and types, so I have it all on paper now. Why? Because I hate managing a lot of printed papers on a train ride and a notebook can be used for both planning and taking notes while I play. While I wasn’t playing, I did buy myself a nice notebook. It makes him look like the silent, but observant type, not acting rashly and taking time to plan things out, which fits very well with how Vagrant Story plays. Of course, it also adds to his character. Very often in the story, there are misunderstandings because of him staying silent, so he gets into trouble and needs to fight his way out. It doesn’t really work out for him, though. Grissom and his brother are good examples.Īlso, Ashley often pushes the silent protagonist trope, keeping quiet when he should be talking quite often. There are also subtle difference between them, with some, like Rosencrantz embracing the whole thing and making use of it, other shunning away from it and others still trying to use it, but failing and getting hurt in the process. The characters accept that it’s happening, but they still react to the whole thing. Instead, the game world has magic and supernatural things, but some of them have been long forgotten and are now reemerging. On the other hand, it’s not like a zombie movie, where the whole thing is so out of the ordinary that everyone is panicking and no one knows what to do. I love it how all the supernatural and undead events around Lea Monde aren’t just something the characters accept because it’s „that type of game world“. This whole approach, even though it’s often very obvious, turns almost every battle which would feel like a chore in other RPGs into something extremely satisfying. With armor fusion spells, it’s not as pronounced, but it’s still a very noticeable effect. The weapon fusion spells change the elemental type of your weapon attacks all on their own, so if you’re unlucky and your weapon’s elemental stat is wrong against the current enemy, a proper spell can shift the battle from you dealing 0 damage, to dealing 50 damage per hit. Similarly, the various elemental fusion spells are equally important against some enemies. This fact makes the effect of these spells more powerful and makes using them almost critical. In the same way, casting Tarnish (reduces equipment) on an enemy cancels out their Prostasio (increases equipment levels). This means that casting Heracles (increases Strength) on yourself cancels out a Degenerate (reduces Strength) and vice-versa. The thing about buffs in Vagrant Story is that you can only have one stat and one equipment effect at a time.

vagrant story opening movie

I cast Heracles and Prostasio on myself and use Degenerate or Leadbones and Tarnish on my enemies, especially when they use Prostasio and Heracles themselves.

vagrant story opening movie

I prepare for every room and use all the tools I can to break through. You fight a boss and then fight two of them as regular enemies a few rooms later.īecause of that shift, there’s a very methodical feel to how I play Vagrant Story. Well, technically, you could easily die there as well, but there was a shift in challenge between bosses and regular enemies.Īs of lately, though, everything became almost equally difficult. It does things differentlyīack at the start, the bosses felt like a big challenge and the rest of the levels was just routine.

vagrant story opening movie

Vagrant Story actually feels more open than most Final Fantasy games, which contain a world map and far more open than those that don’t. Suddenly, I get to go wherever I want and do whatever I want, without it even being completely clear where the next part of the story actually is. The story this time involves a misunderstanding.








Vagrant story opening movie